home *** CD-ROM | disk | FTP | other *** search
- In article <3gkhff$3se@usenet.ins.cwru.edu>,
- John Gregor <aq722@cleveland.Freenet.Edu> wrote:
- >
- >In a previous article, dingebre@xmission.com (David Ingebretsen) says:
- >
- >>First. When you assume, you make an "ASS" out of "U" and "ME". Nowhere in
- >
- >David,
- >
- >We seem to have gotten off on, so to speak, the wrong foot. Let us try
- >again. I didn't assume that you had an Amiga or anything else. I was
- >merely responding to the point about porting the plug ins to all platforms
- >by mentioning that, wishful thinking aside, it simply isn't going to
- >happen. They will be primarily made for the platform with the largest user
- >base, which will be the PC in very short order. Someone posted an estimate
- >of 3 days from the release of the PC version, which I believe is a bit
- >quick, but it certainly won't be very long.
-
- While I don't doubt that a great deal of plug-ins will be made Intel
- specific, there is nothing stoping these plug-in developers from seeking
- resources to compile the same plug-ins for other systems. Hell. I'd
- volunteer to recompile/port to the Amiga with little or no charge at all and
- let the parent company take any profit. Like it or not, the Amiga has an
- already existing installed base of Lightwave users that will hold off on
- buying another system until something more powerful comes along. Just
- taking a look at the floating point performance of a PowerPC 601 compared to
- a Pentium makes me hope NewTek comes out with a PowerPC version in the
- near-distant future. Those that want far more processing power than a
- Pentium can provide will go for MIPS and Alpha systems simply to get the
- work done faster. You'll find out about "What to do while rendering 300+
- frame animation in high quality..." as soon as you get Lightwave, even on
- multitasking systems. 'Tis the reason why we have MIPS and Alpha based
- systems. :) And WindowsNT, sad as it may be to some of us, will allow any
- WindowsNT based rendering system to use the plug-ins with a simple recompile
- if they're using Windows API calls. It would be very shortsighted of the
- plug-in developers NOT to try to get their plug-ins on multiple environments
- simply because there ARE higher performance systems that people WILL use or
- end up buying because they need to get the job done faster (to be able to
- handle more jobs to get more money... Cycle continues...).
-
- I do this 3D stuff as a hobby (I'm insane!). Those I DO know doing 3D work
- professionally end up buying faster systems to allow them to not only do
- more but to enable time consuming features of Lightwave to get that extra
- quality (take a look at the difference between the first season of Babylon5
- to the second and you'll notice a big difference. Thank that to Screamers,
- Raptors and Alpha based systems...). If you end up doing 3D professionally
- (if you're not already doing it already), you'll probably start thinking
- about this too and would be terribly upset if you can't use the plug-ins in
- those environments.
- --
- Daniel J. McCoy BIX: dmccoy //
- Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/
-
-
-
-